0.4 update: Added the Cauldron! Add two ingredients and it will give back the stronger ingredient (the one that beats the other). Changed the Requests to be symbols instead of text. More Bugfixes 

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0.3 update: Bugfixes

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0.2 update: Some more bug fixes, Better Mouse and Keyboard support, better  feedback for some actions. Items disappear after a while on the ground

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0.15 update: Some bug fixes, a little rebalancing and added keyboard support (Clunky, but present).

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Keyboard Controls:

WASD to move

Q to drop item

Shift or Left Click to Interact

Space or Right Click to Use selected ingredient (Banish Monster or Donate to Altar)

Mouse over or 1,2,3,4,5,(6) (keypad works as well): to navigate the Ingredients Essences Helper 

Left Click and Right Click to make guesses on the Essences Helper

~: Hide/Show Help Overlay

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Originally made for an Xbox Controller ( should work with other controllers). Controller seems finicky on Chrome, but works fine on Firefox and Edge.

You are cultist tasked with offering the correct ingredients at the Demon's Altar. There are 15 ingredients available, each imbued with one of five mystical essences: Cursed (Yellow), Madness (Purple), Bones (Off-White), Plague (Green), and Blood (Red). The essence associated with each ingredient is randomized with each playthrough.

To identify the correct essence of each ingredient, you must observe the outcomes of banishing monsters. Each monster represents an essence, and by banishing a monster with an essence that is opposite to what an ingredient represents, you can deduce the true nature of that ingredient.

When offering ingredients at the altar, you can experiment and learn from the demon's reactions. A positive reaction indicates a correct match, while a negative reaction suggests an incorrect one. Pay close attention to the demon's requests: if the demon requests a "Lower" essence, you need to conquer that essence by beating it; if the request is "Grow," then you must allow yourself to be defeated by the essence the request is associated with.

Currently, some gameplay elements intended to aid in determining essences are missing, (NPCs, Pause Menu with full list), but updates to improve this mechanic are planned.

Inspired by the basis of Mastermind/Rock,Paper,Scissors I wanted to make a Real-time,Action,Puzzle,Deduction Game


Hints:

- The notes you take (Left Thumbstick + RB or LB) Are to help you figure out which ingredient has which essence. It is memorized, so even if you lose the ingredient, the next time you pickup one, the info will still be there.

- There are 15 ingredients, 3 of each essences, randomly distributed. Each gathering spot gives 3 potential ingredients. To get all the ingredients you must farm all the gathering spots. Bushes, Trees, Ponds, Grave, Shrine. The friendly cultist trades randomly. The Shrine may summon monsters

- Press A at the altar to open the current Demon's Request. Press X with an item to give it to the altar (once the request is shown).

- Use (X) your objects when a monster is nearby (within a 1/4 of the screen approx). If the monster flashes red and flee, it means the essence of your item is strong against the monsters essence (The color of the monster is its essence). If the monster doesn't react, it can tell you that the essence of the object is not strong against this essence.


Download

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Click download now to get access to the following files:

ludum_55.zip 14 MB
export_web_0_2.zip 16 MB
Cultists_Cookbook_0_15.zip 16 MB
export_web_0_3.zip 16 MB

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